The user creates the universe he wants. However, users also destroy what they want. It gains raw materials that will produce new products from what it destroys.
It's the same thing I do on the line. The only difference is that there is less risk in the game.
The adventure we live in the comfort zone.
If we get out of our comfort zone, life is already full of adventures.
Living the adventure in the area of comfort is perhaps one of the biggest luxuries experienced by today's people.
This made us timid.
This is one of the main reasons for the development of such games. But this is not a video game criticism article.
Games like Minecraft play a crucial role in the development of the motor intelligence of young people. But it is important not to give up outside in the universe.
If you have a child watch the tiger eating deers for many years, he will be afraid of the tiger.
Maybe this fear is useful. But he can develop the same motive for things he shouldn't be afraid of.
For example, a child who always bought the apple from the market may be afraid to pull the apple from his branch. Because for him, apples grow on the market, not on the tree.
To bring such awareness to our children, we need to spend as much time in nature as on the screens.